Show HN: Runaway Tanks
Hey HN!
I just launched a simple little game called Runaway Tanks that I’ve been working on. It’s kind of like Flappy Bird, but instead of controlling a bird, you’re a tank collecting stars. The twist? It’s multiplayer, so other tanks are zooming around in your way, adding a fun competitive element.
The game is live now, but one thing that’s been bothering me is the input lag, due to the round-trip time (RTT) in multiplayer. I’d love any thoughts on how I can improve it or smooth out the experience.
Feel free to try it out and let me know what you think! All feedback is super appreciated.