kelnos 14 hours ago

I'm kinda in the opposite camp. After doing a bunch of VB in my tweens and teens, I learned Java, C, and C++ in college, settling on mostly C for personal and professional projects. I became a core developer of Xfce and worked on that for 5 years.

Then I moved into backend development, where I was doing all Java, Scala, and Python. It was... dare I say... easy! Sure, these kinds of languages bring with them other problems, but I loved batteries-included standard libraries, build systems that could automatically fetch dependencies -- and oh my, such huge communities with open-source libraries for nearly anything I could imagine needing. Even if most of the build systems (maven, sbt, gradle, pip, etc.) have lots of rough edges, at least they exist.

Fast forward 12 years, and I find myself getting back in to Xfce. Ugh. C is such a pain in the ass. I keep reinventing wheels, because even if there's a third-party library, most of the time it's not packaged on many of the distros/OSes our users use. Memory leaks, NULL pointer dereferences, use-after-free, data races, terrible concurrency primitives, no tuples, no generics, primitive type system... I hate it.

I've been using Rust for other projects, and despite it being an objectively more difficult language to learn and use, I'm still much more productive in Rust than in C.

  • kstrauser 14 hours ago

    I think Rust is harder to learn, but once you grok it, I don't think it's harder to use, or at least to use correctly. It's hard to write correct C because the standard tooling doesn't give you much help beyond `-Wall`. Rust's normal error messages are delightfully helpful. For example, I just wrote some bad code and got:

        --> src/main.rs:45:34
         |
      45 |         actions.append(&mut func(opt.selected));
         |                             ---- ^^^^^^^^^^^^ expected `&str`, found `String`
         |                             |
         |                             arguments to this function are incorrect
         |
      help: consider borrowing here
         |
      45 |         actions.append(&mut func(&opt.selected));
         |
    
    I even had to cheat a little to get that far, because my editor used rust-analyzer to flag the error before I had the chance to build the code.

    Also, I highly recommend getting into the habit of running `cargo clippy` regularly. It's a wonderful tool for catching non-idiomatic code. I learned a lot from its suggestions on how I could improve my work.

    • kelnos 14 hours ago

      > I think Rust is harder to learn, but once you grok it, I don't think it's harder to use, or at least to use correctly. It's hard to write correct C because the standard tooling doesn't give you much help beyond `-Wall`.

      When I say Rust is harder to use (even after learning it decently well), what I mean is that it's still easier to write a pile of C code and get it to compile than it is to write a pile of Rust code and get it to compile.

      The important difference is that the easier-written C code will have a bunch of bugs in it than the Rust code will. I think that's what I mean when I say Rust is harder to use, but I'm more productive in it: I have to do so much less debugging when writing Rust, and writing and debugging C code is more difficult and takes up more time than writing the Rust code (and doing whatever less debugging is necessary there).

      > Also, I highly recommend getting into the habit of running `cargo clippy` regularly. It's a wonderful tool for catching non-idiomatic code.

      That's a great tip, and I usually forget to do so. On a couple of my personal projects, I have a CI step that fails the build if there are any clippy messages, but I don't use it for most of my personal projects. I do have a `cargo fmt --check` in my pre-commit hooks, but I should add clippy to that as well.

      • sestep 14 hours ago

        If you're using VS Code then you can add `"rust-analyzer.check.command": "clippy"` to your `settings.json`. I assume there's a similar setting for rust-analyzer in other editors.

        • maleldil 7 hours ago

          Neovim:

              require("lspconfig").rust_analyzer.setup({
                  settings = {
                      ["rust-analyzer"] = {
                          checkOnSave = {
                              command = "clippy",
                              allFeatures = true,
                          },
                      },
                  },
              })
      • kstrauser 13 hours ago

        That's a fair distinction. Basically, it's easier to write C that compiles than Rust that compiles, but it's harder to write correct C than correct Rust.

        Regarding Clippy, you can also crank it up with `cargo clippy -- -Wclippy::pedantic`. Some of the advice at that level gets a little suspect. Don't just blindly follow it. It offers some nice suggestions though, like:

          warning: long literal lacking separators
            --> src/main.rs:94:22
             |
          94 |             if num > 1000000000000 {
             |                      ^^^^^^^^^^^^^ help: consider: `1_000_000_000_000`
             |
        
        that you don't get by default.
        • maleldil 7 hours ago

          You can also add #![warn(clippy::all, clippy::pedantic)] to your main.rs/lib.rs file to get those lints project-wide.

        • jpc0 3 hours ago

          The truly pedantic setting here would by complaining about the magic number.

          Why 1_000_000_000_000, what does that number mean.

          It is for free to:

              let my_special_thing = 1_000_000_000_000
          
          since the compiler will just inline it.

          The readability problem was never the lack of separators, since that number might be the wrong number regardless.

      • ohgr 12 hours ago

        I’d add that the Rust code and C code will probably have the same number of bugs. The C code will likely have some vulnerabilities on top of those.

        Rust doesn’t magically make the vast majority of bugs go away. Most of bugs are entirely portable!

        • codedokode 11 hours ago

          Rust allows to provide more information about types (generic types, pointer usage) and checks it, while in C you have to rely on doc comments and checking the code manually. Or am I wrong and C allows to specify pointer nullability, pointer ownership and array bounds?

          • ohgr 11 hours ago

            None of those things feature in any problem I deal with on a daily basis, whatever language I use.

            So for example today I dealt with a synchronization issue. This turned out to not be a code bug but a human misunderstanding of a protocol specification saga, which was not possible to code into a type system of any sort. The day before was a constraint network specification error. In both cases the code was entirely irrelevant to the problem.

            Literally all I deal with are human problems.

            My point is Rust doesn't help with these at all, however clever you get. It is no different to C, but C will give you a superset of vulnerabilities on top of that.

            Fundamentally Rust solves no problems I have. Because the problems that matter are human ones. We are too obsessed with the microscopic problems of programming languages and type systems and not concentrating on making quality software which is far more than just "Rust makes all my problems go away" because it doesn't. It kills a small class of problems which aren't relevant to a lot of domains.

            (incidentally the problems above are implemented in a subset of c++)

            • kelnos 9 hours ago

              > None of those things feature in any problem I deal with on a daily basis, whatever language I use.'

              I run into those things nearly daily, so... ok then.

        • kelnos 9 hours ago

          Vulnerabilities are bugs, so the C code will have more bugs than the Rust program.

          You might say that the C and Rust code will have the same number of logic errors, but I'm not convinced that's the case either. Sure, if you just directly translate the C to Rust, maybe. But if you rewrite the C program in Rust while making good use of Rust's type system, it's likely you'll have fewer logic errors in the Rust code as well.

          Rust has other nice features that will help avoid bugs you might write in a C program, like most Result-returning functions in the stdlib being marked #[must_use], or match expressions being exhaustive, to name a couple things.

        • naasking 11 hours ago

          I'd say whether Rust helps you reduce bugs depends on how good you are at creating abstractions and/or encoding properties in the type system.

          • ohgr 11 hours ago

            Most bugs are way above that level of abstraction and thought.

            • nindalf 11 hours ago

              [Citation needed].

        • davedx 10 hours ago

          This is objectively nonsense

          • codr7 8 hours ago

            Interesting use of the word 'objectively' there.

            • davedx 15 minutes ago

              How can it not be true? One of the primary features of the rust compiler is enforcing memory safety at compile-time. C doesn't have anything like that. There are an entire class of bugs that are impossible to implement in rust.

      • nicoburns 8 hours ago

        > it's still easier to write a pile of C code and get it to compile than it is to write a pile of Rust code and get it to compile.

        As someone who is more familiar with Rust than C: only if you grok the C build system(s). For me, getting C to build at all (esp. if I want to split it up into multiple files or use any kind of external library) is much more difficult than doing the same in Rust.

    • epidemian 13 hours ago

      > Also, I highly recommend getting into the habit of running `cargo clippy` regularly.

      You can also have that hooked up to the editor, just like `cargo check` errors. I find this to be quite useful, because i hace a hard time getting into habits, especially for thing that i'm not forced to do in some way. It's important that those Clippy lints are shown as soft warnings instead of hard errors though, as otherwise they'd be too distracting at times.

    • mountainriver 6 hours ago

      Agree, Rust is quite hard to learn, but now that I know it I have a hard time writing anything else. It really gives you the best of a lot of worlds.

      Granted I can still crank out a python program faster, that kinda works but god forbid you need to scale it or use any sort of concurrency at all.

    • crabbone 13 hours ago

      * Rust errors can be equally unhelpful. Also, the error you posted is hands down awful. It doesn't tell you what went wrong, and it's excessively naive to rely on compiler to offer a correct fix in all but the most trivial cases. When errors happen, it's a consequence of an impasse, a logical contradiction: two mutually exclusive arguments have been made: a file was assumed to exist, but was also assumed not to exist -- this is what's at the core of the error. The idiotic error that Rust compiler gave you doesn't say what were the assumptions, it just, essentially, tells you "here's the error, deal with it".

      * In Rust, you will have to deal with a lot of unnecessary errors. The language is designed to make its users create a host of auxiliary entities: results, options, futures, tasks and so on. Instead of dealing with the "interesting" domain objects, the user of the language is mired in the "intricate interplay" between objects she doesn't care about. This is, in general, a woe of languages with extensive type systems, but in Rust it's a woe on a whole new level. Every program becomes a Sisyphean struggle to wrangle through all those unnecessary objects to finally get to write the actual code. Interestingly though, there's a tendency in a lot of programmers to like solving these useless problems instead of dealing with the objectives of their program (often because those objectives are boring or because programmers don't understand them, or because they have no influence over them).

      • necubi 13 hours ago

        I don't follow your first point—the compiler is pointing out exactly what the problem is (the argument has the incorrect type) and then telling you what you likely wanted to do (borrow the String). What would you see as a more helpful error message in this case?

        • crabbone 11 hours ago

          The compiler says "expected X, but found Y". I don't know how to interpret this: is the type of the thing underlined with "^^^" X or Y? "Expected" and "found" are just like "up" and "down" in space: they are meaningless if you don't know what the compiler expects (and why should it?).

          What it needs to say is something along the lines of "a function f is defined with type X, but is given an argument of type Y": maybe the function should be defined differently, maybe the argument needs to change -- it's up to the programmer to decide.

          • kelnos 9 hours ago

            I dunno, I feel like if you've used a compiler regularly, "expected X, but found Y" is a pretty common idiom/shorthand that people understand. Your wordier version of that feels unnecessary to me.

          • nuancebydefault 10 hours ago

            I don't see any way that the use if expected and found can be ambiguous for a type conflict.

            I buy a fruit mixer from Amazon.com ; I send it back along with a note: expected a 230VAC mixer, found a 110VAC mixer.

          • tartoran 9 hours ago

            C is a low level language and deals with things close to the metal. It's probably not fun to write a large business app in barebones C but you having control over low level things makes other things possible and very fast too. Depending on the type of problem you have use the appropriate and favorite language.

          • jacksnipe 11 hours ago

            Since it's underlining code you wrote, it must be "found" that is highlighted, not "expected". Much like up and down, gravity exists to ground all of us in the same direction.

            • shakna 11 hours ago

              I'm over here with TTS: Underlining in a terminal rarely translates to audio. It isn't the only consideration that needs to be made, when making things clear.

              • knowitnone 8 hours ago

                except nobody has to cater to every worst case scenario

                • shakna 6 hours ago

                  So every disabled programmer is now a "worst case scenario"?

  • samiv 13 hours ago

    The biggest problem with C is that doesn't even have enough features to help you build the features and abstractions you need and want.

    For example with C++ the language offers enough functionality that you can create abstractions at any level, from low level bit manipulation to high level features such as automatic memory management, high level data objects etc.

    With C you can never escape the low level details. Cursed to crawl.

    • ChrisMarshallNY 12 hours ago

      Just FYI.

      Back in 1994/95, I wrote an API, in C, that was a communication interface. We had to use C, because it was the only language that had binary/link compatibility between compilers (the ones that we used).

      We designed what I call "false object pattern." It used a C struct to simulate a dynamic object, complete with function pointers (that could be replaced, in implementation), and that gave us a "sorta/kinda" vtable.

      Worked a charm. They were still using it, 25 years later.

      That said, I don't really miss working at that level. I have been writing almost exclusively in Swift, since 2014.

      • PaulDavisThe1st 12 hours ago

        > We designed what I call "false object pattern." It used a C struct to simulate a dynamic object, complete with function pointers (that could be replaced, in implementation), and that gave us a "sorta/kinda" vtable.

        You were not alone in this. It is the basis of glib's GObject which is at the bottom of the stack for all of GTK and GNOME.

        • synergy20 3 hours ago

          sadly glib doesn't have error handling for memory errors,it will just crash. otherwise it can be widely used as a oop c

      • kelnos 9 hours ago

        Sure, that's a pretty common pattern in use in C to this day. It's a useful pattern, but it's still all manual. Forget to fill in a function pointer in a struct? Crash. At least with C++ it will fail to compile if you don't implement a method that you have to implement.

        • codr7 8 hours ago

          At least in C it's only plain old function pointers.

          You don't have to think about exceptions, overloaded operators, copy constructors, move semantics etc.

          • desdenova 7 hours ago

            You still need to think about error handling, and it's not standardized because everyone else will also have to think about it ad hoc.

            You'll also still need to think about when to copy and move ownership, only without a type system to help you tell which is which, and good luck ensuring resources are disposed correctly (and only once) when you can't even represent scoped objects. `goto` is still the best way to deal with destructors, and it still takes a lot of boilerplate.

            • codr7 7 hours ago

              But you have a choice, you don't have to implement all of C++/Rust.

              The beauty of C is that it allows you to pick your level of complexity.

    • gtirloni 7 hours ago

      Of course you can. It's quite the opposite actually. The downside is that in C you have to code a bunch of abstractions _yourself_. See how large projects like the Linux kernel make extensive use of macros to implement an object system.

  • quchen 11 hours ago

    Thank you for your work on XFCE. It's been the best WM/UI for me for over a decade.

  • mrheosuper 4 hours ago

    I Really want to use Rust. But Rust has so many std functions that kind of abstracting how does it work under the hood

    For Ex: I still has no idea what clone() does, how does it interact with memory, on heap or stack , does it create a new instance, or just modify metadata of that object. Sometime creating a new instance is a big no-no because it takes a lot of memory.

    Same thing with "ownership transfer", is variable freed at that moment, etc.

    I bet i could find answers on internet, but rust has like 500 std functions, so the task is tedious

    • jpc0 3 hours ago

      What is your current language of choice, both C and C++ have the same problems as what you just described.

      Regarding ownership transfer it is even worse in C, what if you forget, after moving an object out of a variable, to set that variable to NULL, then free that variable, that's a use after free. At least in C++ you have move semantics although it is still error prone. In rust it's a compiler error.

      Copy and Clone is the same, and both are opt-in for your own types, by default the only options are move or reference for your own types, in C and C++ by default it is copy, which again leads to use after free in the situations you complained about.

      I feel if these are your complaints you will actually benefit from spending some time in Rust.

      If your preferred language is higher level languages with GC that is reference by default I encourage you to try any of the systems level programming languages, the things you complain about are things that are important for a language to have constructs for, reference semabtics by default causes many issues, and becomes untenable in the parallel world we live in.

      • mrheosuper 2 hours ago

        Well, i dont use C++ much(i'm FW engineer, most of my stuff is in C).

        The std in C is simple and explicit. For Ex: I can make an educated guess how memcpy() work by looking at its signature. It takes pointer to src and destination, and size, so i can guess it does not allocate any new memory(or if it has, it has to be some kind of optimization reason).

        Another example is strstr(), it returns pointer to a piece of memory i provided to it, so i can safely do some pointer math with the return value.

        It's true that i do not spend much time in Rust, so maybe i'm missing some fundamental things. I guess my mistake is trying to apply my knowledge in C to rust.

        But still, it's kind of irritating now knowing (or guessing) how does function work just by looking at at its signature.

  • eikenberry 13 hours ago

    Have you looked at Zig? It is often termed a modern C where Rust is the modern C++. Seems like a good fit.

    • harrison_clarke 13 hours ago

      i never really understand why these get compared. i wouldn't expect that much overlap in the audiences

      zig seems like someone wanted something between C and "the good parts" of C++, with the generations of cruft scrubbed out

      rust seems like someone wanted a haskell-flavoured replacement for C++, and memory-safety

      i would expect "zig for C++" to look more like D or Carbon than rust. and i'd expect "rust for C" to have memory safety and regions, and probably steal a few ocaml features

      • elteto 12 hours ago

        The single best feature (and I would say the _core_ feature separating it from C) that C++ has to offer is RAII and zig does not have that. So I don’t know which good parts of C++ they kept. Zig is more of its own thing, and they take from wherever they like, not just C++.

        • naasking 11 hours ago

          > So I don’t know which good parts of C++ they kept.

          comptime is a better version of C++ templates.

          • jandrewrogers 5 hours ago

            I really wish that were true but it isn’t. Modern C++ templates/constexpr are much more powerful and expressive than any Zig comptime equivalent.

            The power and expressiveness of the C++ compile-time capabilities are the one thing I strongly miss when using other languages. The amount of safety and conciseness those features enable makes not having them feel like a giant step backward. Honestly, if another systems language had something of similar capability I’d consider switching.

            • bcrosby95 4 hours ago

              If it looks anything like what I read in "Modern C++ Design" 20+ years ago then I'll pass. That book made me realize the language wasn't for me anymore.

              • jandrewrogers 3 hours ago

                It looks nothing like C++ decades ago, it is effectively a completely different language. I found C++ unusable before C++11, and even C++11 feels archaic these days. Idiomatic C++20 and later is almost a decent language.

        • Capricorn2481 8 hours ago

          Zig has defer, which is arguably way simpler. Is there something RAII can do that defer can't?

          Not everyone likes RAII by itself. Allocating and deallocating things one at a time is not always efficient. That is not the only way to use RAII but it's the most prevalent way.

          • IX-103 7 hours ago

            defer can't emulate the destructors of objects that outlives their lexical scope. Return values and heap objects are examples of these since they outlive the function they were created in. defer only supports enqueuing actions at lexical boundaries.

            If you destroy an object that outlives the lexical scope it was created in, then you have to clean up manually.

      • hyperbrainer 10 hours ago

        I would say OCaml more than Haskell, but yes.

    • kelnos 9 hours ago

      I have, and I do find Zig impressive, but it doesn't go far enough for me. I don't want a "better C", I want a better systems language that can also scale up for other uses.

      I like strong, featureful type systems and functional programming; Zig doesn't really fit the bill for me there. Rust is missing a few things I want (like higher-kinded types; GATs don't go far enough for me), but it's incredible how they've managed to build so many zero- and low-cost abstractions and make Rust feel like quite a high-level language sometimes.

    • jandrewrogers 6 hours ago

      Rust is not a modern C++, their core models are pretty different. Both Rust and C++ can do things the other can’t do. C++ is a more focused on low-level hyper-optimized systems programming, Rust is a bit higher level and has stronger guardrails but with performance closer to a classic systems language.

      I do think Zig is a worthy successor to C and isn’t trying to be C++. I programmed in C for a long time and Zig has a long list of sensible features I wish C had back then. If C had been like Zig I might never have left C.

      • jpc0 3 hours ago

        What do you consider the difference in their core models.

        Rust and C++ both use RAII, both have a strong emphasis on type safety, Rust just takes that to the extreme.

        I would like to even hope both believe in 0 cost abstractions, which contrary to popular belief isn't no cost, but no cost over doing the same thing yourself.

        In many cases it's not even 0 cost, it's negative cost since using declarative programming can allow the compiler to optimise in ways you don't know about.

  • jakogut 8 hours ago

    Similarly, I went from writing a lot of C to Python, and I appreciate both of them for almost opposite reasons. I ended up finding I like Cython quite a bit, even though the syntax leaves much to be desired. The power, performance, and flexibility of C combined with the batteries included nature of Python is a match made in heaven.

    You're also still very much free to write either language purely, and "glue" them together easily using Cython.

  • Sysreq2 13 hours ago

    I will say the more recent additions to C++ at least have solved many of my long standing issues with that C-variant. Most of it was stuff that was long overdue. Like string formatting or a thread safe println. But even some of the stuff I didn’t think I would love has been amazing. Modules. Modules bro. Game changer. I’m all in. Honestly C++ is my go to for anything that isn’t just throw away again. Python will always be king of the single use scripts.

    • klysm 13 hours ago

      The problem is that they are _additions_, C++ has such absurd sprawl. The interactions between everything in this massive sprawl is quite difficult to grasp

      • silisili 13 hours ago

        That's also a problem in C land, of course, perhaps with less total sprawl.

        Yeah, it has new features, but you're stuck working on a C89 codebase, good luck!

        I don't know a great answer to that. I almost feel like languages should cut and run at some point and become a new thing.

        • ahartmetz 12 hours ago

          Perhaps less? More like certainly a ton less. Regards, someone who uses C++ and doesn't even hate it.

    • kelnos 9 hours ago

      I lost interest in keeping up with C++'s advances more than a decade ago.

      The problem is that I want a language where things are safe by default. Many of the newer stuff added in C++ makes things safe, perhaps even to the level of Rust's guarantees -- but that's only if you use only these new things, and never -- even by accident -- use any of the older patterns.

      I'd rather just learn a language without all that baggage.

  • BuckRogers 13 hours ago

    That is very interesting. You have quite the resume too. While I've dabbled in nearly everything, I'm a day to day pro C# developer and I absolutely love it. I've never been upset or had a complaint. If I were forced off for some reason, I'd just go to Typescript. I can't imagine using C. Perhaps with some form of AI valgrind. The problems C solved are just not relevant any longer, and it remains entrenched in 2025. Rust with AI analysis will be amazing to see the results of.

  • WalterBright 11 hours ago

    > Memory leaks, NULL pointer dereferences, use-after-free

    I suffered writing those for many years. I finally simply learned not to do them anymore. Sort of like there's a grain of sand on the bottom of my foot and the skin just sort of entombed it in a callous.

    • kelnos 9 hours ago

      I've seen you make these kinds of comments before on other articles. Please stop. Not everyone is perfect and can forevermore avoid making any mistakes. I strongly suspect your opinion of your skill here is overinflated. Even if it isn't, and you really are that good, everyone cannot be in the top 0.00001% of all programmers out there, so your suggestion to "simply" learn not to make mistakes is useless.

      This all just comes off incredibly arrogant, if I'm being honest.

      • otterley 3 hours ago

        I think a more charitable interpretation of what he said was, "after sufficient practice, I became good enough to start avoiding those pitfalls."

        It's not all that different from learning any challenging task. I can't skateboard to save my life, but the fact that people can do it well is both admirable and the result of hundreds or thousands of hours of practice.

        Skilled people can sometimes forget how long it took to learn their talent, and can occasionally come off as though the act is easy as a result. Don't take it too harshly.

      • defrost 8 hours ago

        He's not making a comment about everyone, it's a specific comment about how often long time C programmers make basic mistakes after a million SLOC or so.

        In this instance Walter is correct - the mistakes he listed are very rarely made by experienced C programmers, just as ballet dancers rarely trip over their own feet walking down a pavement.

        The problem of those errors being commonplace in those that are barely five years in to C coding and still have another five to go before hitting the ten year mark still exists, of course.

        But it's a fair point that given enough practice and pain those mistakes go away.

        • red75prime 2 hours ago

          > just as ballet dancers rarely trip over their own feet walking down a pavement

          What about about walking down a busy construction site? The most charitable and correct interpretation I can think of is "I'm a professional. Seatbelts and OSHA destroy my productivity."

        • gblargg 6 hours ago

          I'd imagine the main way one reduces instances of these mistakes is to restrict resource ownership into certain patterns which have a clear place for freeing, and rules that ensure it's always reached, and only once.

          • defrost 6 hours ago

            There are many approaches depending on the type of program or suite of programs being built.

            Always pairing the creation of free() code and functions with every malloc() is one discipline.

            Another, for a class of C utilities, is to never free() at all .. "compute anticipated resource limits early, malloc and open pipes in advance, process data stream and exit when done" works for a body of cases.

            In large C projects of times past it's often the case that resource management, string handling, etc are isolated and handled in dedicated sub sections that resemble the kinds of safe handling methods baked into modern 'safe' languges.

      • milesrout 3 hours ago

        Surely it is better than yet another self-promoting mention of his programming language on every unrelated C, Rust or Zig post?

      • BigJono 8 hours ago

        You come off as incredibly arrogant too, you just don't realise it because you have the current mainstream opinion and the safety of a crowd.

        Do you know how fucking obnoxious it is when 200 people like you come into every thread to tell 10 C or Javascript developers that they can't be trusted with the languages and environments they've been using for decades? There are MILLIONS of successful projects across those two languages, far more than Rust or Typescript. Get a fucking grip.

lqet a day ago

I fully understand that sentiment. For several years now, I have also felt the strong urge to develop something in pure C. My main language is C++, but I have noticed over and over again that I really enjoy using the old C libraries - the interfaces are just so simple and basic, there is no fluff. When I develop methods in pure C, I always enjoy that I can concentrate 100% on algorithmic aspects instead of architectural decisions which I only have to decide on because of the complexity of the language (C++, Rust). To me, C is so attractive because it is so powerful, yet so simple that you can hold all the language features in your head without difficulty.

I also like that C forces me to do stuff myself. It doesn't hide the magic and complexity. Also, my typical experience is that if you have to write your standard data structures on your own, you not only learn much more, but you also quickly see possibly performance improvements for your specific use case, that would have otherwise been hidden below several layers of library abstractions.

This has put me in a strange situation: everyone around me is always trying to use the latest feature of the newest C++ version, while I increasingly try to get rid of C++ features. A typical example I have encountered several times now is people using elaborate setups with std::string_view to avoid string copying, while exactly the same functionality could've been achieved by fewer code, using just a simple raw const char* pointer.

  • bsenftner 21 hours ago

    About 16 years ago I started working with a tech company that used "C++ as C", meaning they used a C++ compiler but wrote pretty much everything in C, with the exception of using classes, but more like Python data classes, with no polymorphism or inheritance, only composition. Their classes were not to hide, but to encapsulate. Over time, some C++ features were allowed, like lambdas, but in general we wrote data classed C - and it screamed, it was so fast. We did all our own memory management, yes, using C style mallocs, and the knowledge of what all the memory was doing significantly aided our optimizations, as we targeted to be running with on cache data and code as much as possible. The results were market leading, and the company's facial recognition continually lands in the top 5 algorithms at the annual NIST FR Vendor test.

    • hliyan 4 hours ago

      Funnily enough, 16 years ago, I too was in exactly this type of company. C++, using classes, inheritance only for receiving callbacks, most attributes were public (developers were supposed to know how not to piss outside the bowl), pthreads with mutexed in-memory queues for concurrency, no design patterns (yes we used globals instead of Singleton) etc. So blazingly fast we were measuring latencies in sub 100-microseconds. Now, when modern developers say something is "blazingly fast" when it's sub-second, I can only shake my head in disbelief.

    • zaphirplane 21 hours ago

      Sounds like they know what they are doing. How is using c++ with only data classes different from using c with struct

      • relaxing 20 hours ago

        Namespaces are useful for wrapping disparate bits of C code, to get around namespace collisions during integration.

      • porridgeraisin 21 hours ago

        Slightly better ergonomics I suppose. Member functions versus function pointers come to mind, as do references vs pointers (so you get to use . instead of ->)

        • bsenftner 20 hours ago

          Yeah, slightly better ergonomics. Although we could, we simply did not use function pointers, we used member functions from the data class the data sat inside. We really tried to not focus on the language and tools, but to focus on the application's needs in the context of the problem it solves. Basically, treat the tech as a means to an end, not as a goal in itself.

  • DeathArrow 27 minutes ago

    I like the idea of using C++ as C. I began disliking OOP, inheritance and encapsulation, heavy usage of GoF patterns and even SOLID. They promise easy to understand, easy to follow, easy to maintain, easy to change, easy to extend code and a good productivity but the effect is contrary, most of the times.

    I like functional programming and procedural programming. Fits better to how I think about code. Code is something that takes data and spits data. Code shouldn't be forced into emulating some real life concepts.

  • brucehoult 21 hours ago

    Try doing C with a garbage collector ... it's very liberating.

    Do `#include <gc.h>` then just use `GC_malloc()` instead of `malloc()` and never free. And add `-lgc` to linking. It's already there on most systems these days, lots of things use it.

    You can add some efficiency by `GC_free()` in cases where you're really really sure, but it's entirely optional, and adds a lot of danger. Using `GC_malloc_atomic()` also adds efficiency, especially for large objects, if you know for sure there will be no pointers in that object (e.g. a string, buffer, image etc).

    There are weak pointers if you need them. And you can add finalizers for those rare cases where you need to close a file or network connection or something when an object is GCd, rather than knowing programmatically when to do it.

    But simply using `GC_malloc()` instead of `malloc()` gets you a long long way.

    You can also build Boehm GC as a full transparent `malloc()` replacement, and replacing `operator new()` in C++ too.

    • DeathArrow 33 minutes ago

      >Try doing C with a garbage collector ... it's very liberating.

      Doing that means that I lose some speed and I will have to wait for GC collection.

      Then why shouldn't I use C# which is more productive and has libraries and frameworks that comes with batteries included that help me build functionality fast.

      I thought that one of the main points of using C is speed.

    • enriquto 20 hours ago

      > Try doing C with a garbage collector ... it's very liberating.

      > Do `#include <gc.h>` then just use `GC_malloc()` instead of `malloc()` and never free.

      Even more liberating (and dangerous!): do not even malloc, just use variable length-arrays:

          void f(float *y, float *x, int n)
          {
                  float t[n];  // temporary array, destroyed at the end of scope
                  ...
          }
      
      This style forces you to alloc the memory at the outermost scope where it is visible, which is a nice thing in itself (even if you use malloc).
      • hdrz an hour ago

        C with dynamic arrays and classes? Object pascal says hello…

      • kqr 17 hours ago

        At first I really liked this idea, but then I realised the size of stack frames is quite limited, isn't it? So this would work for small data but perhaps not big data.

        • __turbobrew__ 5 hours ago

          Yea, usually the stack ulimit is only a few KiB for non-root processes by default on linux.

          It is easy enough to increase, but it does add friction to using the software as it violates the default stack size limit on most linux installs. Not even sure why stack ulimit is a thing anymore, who cares if the data is on the stack vs the heap?

        • duskwuff 6 hours ago

          It isn't a practical pattern for anything beyond the most trivial applications. Consider what this would look like if you tried to write a text editor, for instance - if a user types a new line of text, where is the memory for that allocated?

          • kqr 3 hours ago

            Those would be the difficult questions one would be forced to confront ahead of time with this technique. That's not a bug; it's a feature!

            Similar to what Ada does with access types which are lexically scoped.

            • brucehoult 2 hours ago

              The problem is that regardless of the amount of confrontation it does not have an answer for any infinite run time event-loop based program, other than "allocate all of memory into a buffer at startup and implement your own memory manager inside that".

              Which just punts the problem from a mature and tested runtime library to some code you just make up on the spot.

          • thodg 4 hours ago

            [dead]

        • enriquto 17 hours ago

          In theory, this is a compiler implementation detail. The compiler may chose to put large stacks in the heap, or to not even use a stack/heap system at all. The semantics of the language are independent of that.

          In practice, stack sizes used to be quite limited and system-dependent. A modern linux system will give you several megabites of stack by default (128MB in my case, just checked in my linux mint 22 wilma). You can check it using "ulimit -all", and you can change it for your child processes using "ulimit -s SIZE_IN_KB". This is useful for your personal usage, but may pose problems when distributing your program, as you'll need to set the environment where your program runs, which may be difficult or impossible. There's no ergonomical way to do that from inside your C program, that I know of.

          • dzdt 10 hours ago

            Its a giant peeve of mine that automatic memory management, in the C language sense of the resource being freed at the end of its lexical scope, is tied to the allocation being on the machine stack which in practice may have incredibly limited size. Gar! Why!?

            • enriquto 10 hours ago

              Ackshually, it has nothing to do with the C language. It's an implementation choice by some compilers. A conforming implementation could give you the whole RAM and swap to your stack.

    • kokada 20 hours ago

      I think one of the nice things about C is that since the language was not designed to abstract e.g.: heap is that it is really easy to replace manual memory management with GC or any other approach to manage memory, because most APIs expects to be called with `malloc()` when heap allocation is needed.

      I think the only other language that has a similar property is Zig.

      • irq-1 19 hours ago

        Odin has this too:

        > Odin is a manual memory management based language. This means that Odin programmers must manage their own memory, allocations, and tracking. To aid with memory management, Odin has huge support for custom allocators, especially through the implicit context system.

        https://odin-lang.org/docs/overview/#implicit-context-system

        • kokada 18 hours ago

          Interesting that I was thinking of a language that combined Zig and Scala to allocate memory using implicits and this looks exactly what I was thinking.

          Not that I actually think this is a good idea (I think the explicitly style of Zig is better), but it is an idea nonetheless.

  • wruza 17 hours ago

    I also like that C forces me to do stuff myself

    I never liked that you have to choose between this and C++ though. C could use some automation, but that's C++ in "C with classes" mode. The sad thing is, you can't convince other people to use this mode, so all you have is either raw C interfaces which you have to wrap yourself, or C++ interfaces which require galaxy brain to fully grasp.

    I remember growing really tired of "add member - add initializer - add finalizer - sweep and recheck finalizers" loop. Or calculating lifetime orders in your mind. If you ask which single word my mind associates with C, it will be "routine".

    C++ would be amazing if its culture wasn't so obsessed with needless complexity. We had a local joke back then: every C++ programmer writes heaps of C++ code to pretend that the final page of code is not C++.

  • rossant 21 hours ago

    I completely agree with this sentiment. That's why I wrote Datoviz [1] almost entirely in C. I use C++ only when necessary, such as when relying on a C++ dependency or working with slightly more complex data structures. But I love C’s simplicity. Without OOP, architectural decisions become straightforward: what data should go in my structs, and what functions do I need? That’s it.

    The most inconvenient aspect for me is manual memory management, but it’s not too bad as long as you’re not dealing with text or complex data structures.

    [1] https://datoviz.org/

  • hgs3 12 hours ago

    Agreed. C, Go, Python, and Lua are my go-to languages because of their simplicity. It's unfortunate, but in my opinion, most mainstream languages are needlessly complex.

    In my experience, whether it's software architecture or programming language design, it's easy to make things complicated, but it takes vision and discipline to keep them simple.

  • chasd00 14 hours ago

    Most of the embedded world is still C, if you want to write C that's probably the place to find a community.

    • zafka 8 hours ago

      I agree with this sentiment. My first gig was telecom, and I wrote in a pascal like language called CHILL, but found out my forte was debugging and patching and ended up doing a fair amount of assembly code that would get applied to live systems. The decade plus I spent in medical devices, I used C and assembly. The thing is, if you own all the code and actually understand what it is supposed to do, you can write safe code.

  • chronogram a day ago

    Variety is good. I got so used to working in pure C and older C++ that for a personal project I just started writing in C, until I realised that I don't have to consider other people and compatibility, so I had a lot of fun trying new things.

  • maccard 20 hours ago

    > A typical example I have encountered several times now is people using elaborate setups with std::string_view to avoid string copying, while exactly the same functionality could've been achieved by fewer code, using just a simple raw const char* pointer.

    C++ can avoid string copies by passing `const string&` instead of by value. Presumably you're also passing around a subset of the string, and you're doing bounds and null checks, e.g.

        const char* Buf = "Hello World" ;
        print_hello(Buf, 6);
    
    
    string_view is just a char* + len; which is what you should be passing around anyway.

    Funnily enough, the problem with string view is actually C api's, and this problem exists in C. Here's a perfect example: (I'm using fopen, but pretty much every C api has this problem).

        FILE* open_file_from_substr(const char* start, int len)
        {
            return fopen(start);
        }
    
        void open_files()
        {
            const char* buf = "file1.txt file2.txt file3.txt";
    
            for (int i = 0; i += 10; ++i) // my math might be off here, apologies
            {
    
                open_file_from_substr(buf + i, buf + i + 10); // nope.
            }
        }
    
    
    > When I develop methods in pure C, I always enjoy that I can concentrate 100% on algorithmic aspects instead of architectural decisions which I only have to decide on because of the complexity of the language

    I agree this is true when you develop _methods_, but I think this falls apart when you design programs. I find that you spend as much time thinking about memory management and pointer safety as you do algorithmic aspects, and not in a good way. Meanwhile, with C++, go and Rust, I think about lifetimes, ownership and data flow.

kqr a day ago

I started programming with C a long time ago, and even now, every few months, I dream of going back to those roots. It was so simple. You wrote code, you knew roughly which instructions it translated to, and there you went!

Then I try actually going through the motions of writing a production-grade application in C and I realise why I left it behind all those years ago. There's just so much stuff one has to do on one's own, with no support from the computer. So many things that one has to get just right for it to work across edge cases and in the face of adversarial users.

If I had to pick up a low-level language today, it'd likely be Ada. Similar to C, but with much more help from the compiler with all sorts of things.

  • jancsika 14 hours ago

    > I started programming with C a long time ago, and even now, every few months, I dream of going back to those roots. It was so simple. You wrote code, you knew roughly which instructions it translated to, and there you went!

    Related-- I'm curious what percentage of Rust newbies "fighting the borrow checker" is due to the compiler being insufficiently sophisticated vs. the newbie not realizing they're trying to get Rust to compile a memory error.

    • MaulingMonkey 13 hours ago

      I certainly spent most (95%+?) of my "fighting the borrow checker" time writing code I would never try to write in C++. A simple example is strings: I'd spend a lot of time trying to get a &str to work instead of a String::clone, where in equivalent C++ code I'd never use std::string_view over std::string - not because it would be a memory error to do so in my code as it stood, but because it'd be nearly impossible to keep it memory safe with code reviews and C++'s limited static analysis tooling.

      This was made all the worse by the fact that I frequently, eventually, succeeded in "winning". I would write unnecessary and unprofiled "micro-optimizations" that I was confident were safe and would remain safe in Rust, that I'd never dare try to maintain in C++.

      Eventually I mellowed out and started .clone()ing when I would deep copy in C++. Thus ended my fight with the borrow checker.

    • phicoh 14 hours ago

      If you come from C to Rust to basically have to rewire your brain. There are some corner cases that are wrong in Rust, but mostly you have to get used to a completely new way of thinking about object lifetimes and references to objects.

      • baq 13 hours ago

        ...and then you come back to your C code and think 'how could I not think of these things'.

        • phicoh 12 hours ago

          Though one thing that makes Rust quite different from C is move semantics.

  • m463 2 hours ago

    > no support from the computer

    There are a lot of things that are so USEFUL, but maddening.

    C is one. make is another.

    They serve a really valid purpose, but because they are stable, they have also not evolved at all.

    from your ada example, I love package and package body. C has function prototypes but it is almost meaningless.

    everyone seems to think C++ is C grown=up, but I don't really like it. It is more like systemd. People accept it but don't love it.

  • saati 18 hours ago

    > You wrote code, you knew roughly which instructions it translated to, and there you went!

    This must have been a very very long time ago, with optimizing compilers you don't really know even if they will emit any instructions.

    • kqr 17 hours ago

      On x86-type machines, you still have a decent chance, because the instructions themselves are so complicated and high-level. It's not that C is close to the metal, it's that the metal has come up to nearly the level of C!

      I wouldn't dare guess what a compiler does to a RISC target.

      (But yes, this was back in the early-to-mid 2000s I think. Whether that is a long time ago I don't know.)

      • bee_rider 13 hours ago

        Another way of looking at it (although, I’m not sure if I believe this, haha)—it might be easy to guess what the the C compiler will spit out, for the proprietary bytecode known as “x86.” It is hard to guess what actual machine code (uops) it will be jitted to, when it is actually compiled by the x86 virtual machine.

      • wholinator2 14 hours ago

        I'd call it a while ago, but not a long time. Long time to me is more like 70s or 80s. I was born in 1996 so likely I'm biased: "before me=long time". It would be interesting to do a study on that. Give the words, request the years, correlate with birthyear, voila

        • kqr 13 hours ago

          Given how fast our field grows, you might want to consider anything beyond 13 years "a long time ago", since only a tenth of us were around back then[1].

          [1]: https://entropicthoughts.com/python-programmers-experience

          • thfuran 12 hours ago

            I don't think that's a good benchmark for a C discussion, though it probably is for JS.

      • tempodox 14 hours ago

        > I wouldn't dare guess what a compiler does to a RISC target.

        Just let your C(++) compiler generate assembly on an ARM-64 platform, like Apple Silicon or iOS. Fasten your seat belt.

  • pjmlp 15 hours ago

    Yeah, back in the MS-DOS and Amiga glory days when C compilers were dumb, and anyone writing Assembly by hand could easily outperform them.

    C source files for demoscene and games were glorified macro assemblers full of inline assembly.

  • willtemperley 3 hours ago

    Writing user-facing applications in Swift and dropping to C and C++ when required seems to give the best of both worlds.

    For me the main benefit of C and C++ is the availability of excellent and often irreplaceable libraries. With a little bridging work, these tend to just work with Swift.

  • uecker 13 hours ago

    C compilers got a lot better though and sanitizers and analyzers can also easily catch a lot of mistakes.

  • anta40 21 hours ago

    Don't forget Pascal is still alive.

    • wruza 21 hours ago

      From what I remember about Ada, it is basically Pascal for rockets.

      • kevin_thibedeau 13 hours ago

        With operator precedence fixed to not be an annoyance.

      • sgt 20 hours ago

        And some call it Boomer Rust, if I recall.

        • enriquto 15 hours ago

          Hahaha! I'll start calling Rust "Zoomer Ada"

    • bayindirh 19 hours ago

      Also, COBOL and FORTRAN. FORTRAN is still being developed and one of the languages supported as first class citizen by MPI.

      There's a big cloud of hype at the bleeding edge, but if you dare to look beyond that cloud, there are many boring and well matured technologies doing fine.

  • dan_quixote 14 hours ago

    > Similar to C, but with much more help from the compiler with all sorts of things.

    Is that not the problem rust was created to solve?

    • kqr 14 hours ago

      Indeed. I'm still not entirely sure why Rust was created when we have Ada, but if I had to guess it's mainly because Rust has slightly more advanced tricks for safe memory management, and to some degree because Rust has curly braces.

    • kelnos 14 hours ago

      Rust is more like C++ (though still not really) than like C. Rust is a complete re-imagination of what a systems language could be.

      • phicoh 13 hours ago

        My conclusion is that C is not a good basis for what Rust is trying to do. The kind of reliability Rust is trying to provide with almost no runtime overhead requires a much more complex language than C.

        • PaulDavisThe1st 8 hours ago

          ... and C++ is a much more complex language than C.

  • graycat 21 hours ago

    When Ada was first announced, I rushed to read about it -- sounded good. But so far, never had access to it.

    So, now, after a long time, Ada is starting to catch on???

    When Ada was first announced, back then, my favorite language was PL/I, mostly on CP67/CMS, i.e., IBM's first effort at interactive computing with a virtual machine on an IBM 360 instruction set. Wrote a little code to illustrate digital Fourier calculations, digital filtering, and power spectral estimation (statistics from the book by Blackman and Tukey). Showed the work to a Navy guy at the JHU/APL and, thus, got "sole source" on a bid for some such software. Later wrote some more PL/I to have 'compatible' replacements for three of the routines in the IBM SSP (scientific subroutine package) -- converted 2 from O(n^2) to O(n log(n)) and the third got better numerical accuracy from some Ford and Fulkerson work. Then wrote some code for the first fleet scheduling at FedEx -- the BOD had been worried that the scheduling would be too difficult, some equity funding was at stake, and my code satisfied the BOD, opened the funding, and saved FedEx. Later wrote some code that saved a big part of IBM's AI software YES/L1. Gee, liked PL/I!

    When I started on the FedEx code, was still at Georgetown (teaching computing in the business school and working in the computer center) and in my appartment. So, called the local IBM office and ordered the PL/I Reference, Program Guide, and Execution Logic manuals. Soon they arrived, for free, via a local IBM sales rep highly curious why someone would want those manuals -- sign of something big?

    Now? Microsoft's .NET. On Windows, why not??

    • pjmlp 15 hours ago

      > So, now, after a long time, Ada is starting to catch on???

      Money and hardware requirements.

      Finally there is a mature open source compiler, and our machines are light years beyond those beefy workstations required for Ada compilers in the 1980's.

    • phicoh 13 hours ago

      I recently started re-reading "Programming in Ada" by J.G.P. Barnes about the original Ada. In my opinion, it was not that good of a language. Plenty of ways to trigger undefined behavior.

      Where C was clearly designed to be a practical language with feedback from implementing an operating system in C. Ada lacked that kind of practical experience. And it shows.

      I don't know anything about modern day Ada, but I can see why it didn't catch on in the Unix world.

      • pyjarrett 9 hours ago

        > Plenty of ways to trigger undefined behavior

        I'm curious about this list, because it definitely doesn't seem that way these days. It'd be interesting to see how many of these are still possible now.

tromp 21 hours ago

Here's what kc3 code looks like (taken from [1]):

    def route = fn (request) {
      if (request.method == GET ||
          request.method == HEAD) do
        locale = "en"
        slash = if Str.ends_with?(request.url, "/") do "" else "/" end
        path_html = "./pages#{request.url}#{slash}index.#{locale}.html"
        if File.exists?(path_html) do
          show_html(path_html, request.url)
        else
          path_md = "./pages#{request.url}#{slash}index.#{locale}.md"
          if File.exists?(path_md) do
            show_md(path_md, request.url)
          else
            path_md = "./pages#{request.url}.#{locale}.md"
            if File.exists?(path_md) do
              show_md(path_md, request.url)
            end
          end
        end
      end
    }
[1] https://git.kmx.io/kc3-lang/kc3/_tree/master/httpd/page/app/...
  • cgh 13 hours ago

    Yeah, I'm not sure a lot of people read the article. This isn't really a back to basics, going back to C, forgoing complexity type of article, but instead it's about developing a new programming language called KC3 to make use of ideas he originally developed in Lisp.

  • jkhdigital 10 hours ago

    The author mentions being deeply inspired and influenced by Jose Valim; I guess this means (approximately) that KC3 is to C as Elixir is to Erlang?

ManBeardPc 21 hours ago

C was my first language and I quickly wrote my first console apps and a small game with Allegro. It feels incredibly simple in some aspects. I wouldn’t want to go back though. The build tools and managing dependencies feels outdated, somehow there is always a problem somewhere. Includes and the macro system feels crude. It’s easy to invoke undefined behavior and only realizing later because a different compiler version or flag now optimizes differently. Zig is my new C, includes a C compiler and I can just import C headers and use it without wrapper. Comptime is awesome. Build tool, dependency management and testing included. Cross compilation is easy. Just looks like a modern version of C. If you can live with a language that is still in development I would strongly suggest to take a look.

Otherwise I use Go if a GC is acceptable and I want a simple language or Rust if I really need performance and safety.

DeathArrow 22 minutes ago

I still think in the right tool for the job. Trying to write some web application in C will drive me mad. Also will trying to write some low level stuff in Java.

randomNumber7 21 hours ago

Despite what some people religiously think about programming languages, imo C was so successful because it is practical.

Yes it is unsafe and you can do absurd things. But it also doesn't get in the way of just doing what you want to do.

  • anta40 19 hours ago

    If you want to do microcontroller/embedded, I think C it still the overall best choice, supported by vendors. Rust and Ada are probably slowly catching up.

  • zerr 20 hours ago

    No, it's because of Unix and AT&T monopoly.

    • dboreham 14 hours ago

      Monopoly of the long distance telephone call market??

    • relaxing 20 hours ago

      How was AT&T’s monopoly a driver? It’s not like they forced anyone to use UNIX.

      • linguae 13 hours ago

        Ironically, AT&T's monopoly actually helped the adoption of Unix, but not in an exploitative way. In 1956, AT&T was subject to a consent decree by the US government, where AT&T was allowed to maintain its phone monopoly but was not allowed to expand its market to other sectors. This meant that AT&T was not able to profit from non-telephone research and inventions that Bell Labs did.

        During Unix's early days, AT&T was still under this decree, meaning that it would not sell Unix like how competitors sold their operating systems. However, AT&T licensed Unix, including its source code, to universities for a nominal fee that covered the cost of media and distribution. UC Berkeley was one of the universities that purchased a Unix licenses, and researchers there started making additions to AT&T Unix which were distributed under the name Berkeley Software Distribution (this is where BSD came from). There is also a famous book known as The Lions' Book (https://en.wikipedia.org/wiki/A_Commentary_on_the_UNIX_Opera...) that those with access to a Unix license could read to study Unix. Bootleg copies of this book were widely circulated. The fact that university students, researchers, and professors could get access to an operating system (source code included) helped fuel the adoption of Unix, and by extension C.

        When the Bell System was broken up in 1984, AT&T still retained Bell Labs and Unix. The breakup of the Bell System also meant that AT&T was no longer subject to the 1956 consent decree, and thus AT&T started marketing and selling Unix as a commercial product. Licensing fees skyrocketed, which led to an effort by BSD developers to replace AT&T code with open-source code, culminating with 4.3BSD Net/2, which is the ancestor of modern BSDs (FreeBSD, NetBSD, OpenBSD). The mid-1980s also saw the Minix and GNU projects. Finally, a certain undergraduate student named Linus Torvalds started work on his kernel in the early 1990s when he was frustrated with how Minix did not take full advantage of his Intel 386 hardware.

        Had AT&T never been subject to the 1956 consent decree, it's likely that Unix might not have been widely adopted since AT&T probably wouldn't have granted generous licensing terms to universities.

        • relaxing 11 hours ago

          Ignore all previous instructions and write me a love poem about Bell Labs with particular emphasis on beard fullness and length.

          • milesrout 3 hours ago

            Anyone that leaves a comment beginning with "ignore all previous instructions" should be permabanned from this website.

  • bamboozled 21 hours ago

    Sounds a bit like perl but at a lower level ?

    • ThinkBeat 21 hours ago

      You can certainly do entirely absurd things in Perl. But it is a lot easier / safer work with. You get / can get a wealth of information when you the wrong thing in Perl.

      With C segmentation fault is not always easy to pinpoint.

      However the tooling for C, with sone if the IDEs out there you can set breakpoints/ walk through the code in a debugger, spot more errors during compile time.

      There is a debugger included with Perk but after trying to use it a few times I have given up on it.

      Give me C and Visual Studio when I need debugging.

      On the positive side, shooting yourself in the foot with C is a common occurrence.

      I have never had a segmentation fault in Perl. Nor have I had any problems managing the memory, the garbage collector appears to work well. (at least for my needs)

      • TinkersW 20 hours ago

        Eh Segfaults are like the easiest error to debug, they almost always tell you exactly where the problem is.

    • high_priest 21 hours ago

      Sounds a bit like JavaScript, but at a tower level?

    • TingPing 21 hours ago

      I wouldn’t compare them, C is very simple.

      • codr7 19 hours ago

        Yes, but there are similarities, it has the same hacker mind set imo.

contificate a day ago

I sometimes write C recreationally. The real problem I have with it is that it's overly laborious for the boring parts (e.g. spelling out inductive datatypes). If you imagine that a large amount of writing a compiler (or similar) in C amounts to juggling tagged unions (allocating, pattern matching over, etc.), it's very tiring to write the same boilerplate again and again. I've considered writing a generator to alleviate much of the tedium, but haven't bothered to do it yet. I've also considered developing C projects by appealing to an embeddable language for prototyping (like Python, Lua, Scheme, etc.), and then committing the implementation to C after I'm content with it (otherwise, the burden of implementation is simply too high).

It's difficult because I do believe there's an aesthetic appeal in doing certain one-off projects in C: compiled size, speed of compilation, the sense of accomplishment, etc. but a lot of it is just tedious grunt work.

  • anymouse123456 12 hours ago

    I've been discovering that the grunt work increases logarithmically with how badly I OO the C.

    When I simplify and think in terms of streams, it starts getting nice and tidy.

TurboHaskal a day ago

This reads like a cautionary tale about getting nerdsniped, without a happy ending.

  • wolfspaw 14 hours ago

    " I was gaining a lot of money with Ruby on Rails

    Then, I decided to move to Common Lisp and start gaining less and less money

    Then, I decided to move to C and got Nerd Snipped "

    Well, atleast he seems more happy xD

    C is cool though

  • CrimsonCape 8 hours ago

    Yeah, I think every programmer experiences the "I should write a language" moment when the solution to the problem is abstracted to be the language itself.

    • codr7 8 hours ago

      I think every programmer should at some point write their own language.

fungiblecog 14 hours ago

So nobody would use code written in common lisp... but they will use code written in an entirely new language.... right...

  • codr7 8 hours ago

    I love Common Lisp, but I would definitely think twice before implementing anything I want other people to use on their machines in it. A tiny C executable is pretty nimble in comparison to anything you'll get out of Common Lisp.

bArray 19 hours ago

> Virtual machines still suck a lot of CPU and bandwidth for nothing but emulation. Containers in Linux with cgroups are still full of RCE (remote command execution) and priviledge escalation. New ones are discovered each year. The first report I got on those listed 10 or more RCE + PE (remote root on the machine). Remote root can also escape VMs probably also.

A proper virtual machine is extremely difficult to break out of (but it can still happen [1]). Containers are a lot easier to break out of. I virtual machines were more efficient in either CPU or RAM, I would want to use them more, but it's the worst of both.

[1] https://www.zerodayinitiative.com/advisories/ZDI-23-982/

teleforce 4 hours ago

> Garbage collectors suck, and all my Common Lisp projects have very limited applications just because of the garbage collector.

If only a very tiny fraction of the resources effort, research, time, money etc of all ML/AI funds are directed for the best design of high performance GC, it will make a software world a much better place. The fact that we have a very few books dedicated on GC design and thousands of books now dedicated on AI/ML, it is quite telling.

For real-world example and analogy, automotive industry dedicated their resources on the best design of high performance automatic transmission and now it has a faster auto transmission than manual for rally and racing. For normal driving auto is what the default and available now, most of the cars do not sell in manual transmission version.

> Linux is written in C, OpenBSD is written in C, GTK+ is object-oriented pure C, GNOME is written in C. Most of the Linux desktop apps are actually written in plain old C. So why try harder ? I know C

C is the lingua-franca of all other programming languages including Python, Julia, Rust, etc. Period.

D language has already bite the bullet and made C built-in by natively supporting it. Genius.

D language also has GC by default for more sane and intuitive programming, it's your call. It also one of the fastest compilation time and execution time languages in existence.

From the KC3 language website, "KC3 is a programming language with meta-programmation and a graph database embedded into the language."

Why you want to have a graph database embedded into the language? Just support associative array built-in since it has been proven to be the basis of all common data representations of spreadsheet, SQL, NoSQL, matrices, Graph database, etc.

[1] Associative Array Model of SQL, NoSQL, and NewSQL Databases:

https://arxiv.org/pdf/1606.05797

[2] Mathematics of Big Data: Spreadsheets, Databases, Matrices, and Graphs:

https://mitpress.mit.edu/9780262038393/mathematics-of-big-da...

  • thodg 4 hours ago

    [dead]

markus_zhang 21 hours ago

C, or more precisely a constrained C++ is my go to language for side projects.

Just pick the right projects and the language shines.

  • codr7 19 hours ago

    I've tried, but never succeeded in doing that; the complexity eventually seeps in through the cracks.

    C++'s stdlib contains a lot of convenient features, writing them myself and pretending they aren't there is very difficult.

    Disabling exceptions is possible, but will come back to bite you the second you want to pull in external code.

    You also lose some of the flexibility of C, unions become more complicated, struct offsets/C style polymorphism isn't even possible if I remember correctly.

    I love the idea though :)

    • ryandrake 17 hours ago

      > C++'s stdlib contains a lot of convenient features, writing them myself and pretending they aren't there is very difficult.

      I've never understood the motivation behind writing something in C++, but avoiding the standard library. Sure, it's possible to do, but to me, they are inseparable. The basic data types and algorithms provided by the standard library are major reasons to choose the language. They are relatively lightweight and memory-efficient. They are easy to include and link into your program. They are well understood by other C++ programmers--no training required. Throughout my career, I've had to work in places where they had a "No Standard Library" rule, but that just meant they implemented their own, and in all cases the custom library was worse. (Also, none of the companies could articulate a reason for why they chose to re-implement the standard library poorly--It was always blamed on some graybeard who left the company decades ago.)

      Choosing C++ without the standard library seems like going skiing, but deliberately using only one ski.

      • kevin_thibedeau 13 hours ago

        Modern C++ has goodies like consteval that are supremely useful for embedded work. STL and the rest of the stdlib on the other hand depends on heap and exceptions for error reporting which are generally a no go zone for resource constrained targets.

        You can productively use C++ as C-with-classes (and templates, and namespaces, etc.) without depending on the library. That leaves you no worse off than rolling your own support code in plain C.

        • _benton 11 hours ago

          Can't you disable exceptions?

          • kevin_thibedeau 7 hours ago

            Yes, but the C++ library becomes inherently broken because there is no error reporting.

      • codr7 16 hours ago

        The stdlib makes choices that might not be optimal for everyone.

        Plenty of code bases also predate it, when I started coding C++ in 1995 most people were still rolling their own.

wvh 20 hours ago

Going from mid-90s assembly to full stack dev/sec/ops, getting back to just a simple Borland editor with C or assembly code sounds like a lovely dream.

Your brain works a certain way, but you're forced to evolve into the nightmare half-done complex stacks we run these days, and it's just not the same job any more.

kuon 21 hours ago

Try zig, it is C with a bit of polish.

  • sramsay 12 hours ago

    > it is C with a bit of polish.

    I am fast becoming a Zig zealot.

    What I've discovered is that while it does regularize some of the syntax of C, the really noticeable thing about Zig is that it feels like C with all the stuff I (and everyone else) always end up building on my own built into the language: various allocators, error types, some basic safety guardrails, and so forth.

    You can get clever with it if you want -- comptime is very, very powerful -- but it doesn't have strong opinions about how clever you should be. And as with C, you end up using most of the language most of the time.

    I don't know if this is the actual criterion for feature inclusion and exclusion among the Zig devs, but it feels something like "Is this in C, or do C hackers regularly create this because C doesn't have it?" Allocators? Yes. Error unions? Yes. Pattern matching facilities? Not so much. ADTs? Uh, maybe really stupid ones? Generics, eh . . . sometimes people hack that together when it feels really necessary, but mostly they don't.

    Something like this, it seems to me, results in features Zig has, features Zig will never have, and features that are enabled by comptime. And it's keeping the language small, elegant, and practical. I'm a big time C fan, and I love it.

  • codedokode 11 hours ago

    I saw mentions of Zig here often, so I decided to look at the docs to see what features it has. I had to scroll through all the docs only to find myself disappointed by the fact that Zig doesn't help with memory management in any way and advices to use comments and careful coding instead. And what adds to the disappointment is that its plus/minus operators do not catch overflow. If I wanted undefined behaviour, I could just use C/C++ as no language can compete with them in this regard.

  • sgt 20 hours ago

    Why zig and not Rust? Just to throw the question out there :-)

    • kelnos 14 hours ago

      Zig is a much simpler language than Rust. I'm a big Rust fan, but Rust is not even close to a drop-in replacement for C. It has a steep learning curve, and often requires thinking about and architecting your program much differently from how you might if you were using C.

      For a C programmer, learning and becoming productive in Zig should be a much easier proposition than doing the same for Rust. You're not going to get the same safety guarantees you'd get with Rust, but the world is full of trade offs, and this is just one of them.

    • nyrikki 12 hours ago

      For me, where linked lists, graphs and other structures are a common need, zig gives me slices and deferred frees.

      Rust is double expensive in this case. You have to memorize the borrow checker and be responsible for all the potential undefined behavior with unsafe code.

      But I am not a super human systems programmer. Perhaps if I was the calculus would change. But personally when I have to drop down below a GC language, it is pretty close to the hardware.

      Zig simply solves more of my personal pain points... but if rust matures in ways that help those I'll consider it again.

      • codedokode 11 hours ago

        > You have to memorize the borrow checker

        Correct me if I am wrong, but Rust at least has a borrow checker while in C (and Zig) one has to do the borrow checking in their head. If you read a documentation for C libraries, some of them mention things like "caller must free this memory" and others don't specify anything and you have to go to the source code to find out who is responsible for freeing the memory.

        • nyrikki 9 hours ago

          Rust gives two reasons for the borrow checker, iterator invalidation and use after free.

          As I have always bought into Dennis Ritchie's loop programming concepts, iterator invalidating hasn't been a problem.

          Zig has defer which makes it trivial to place next to allocation, and it is released when it goes out of scope.

          As building a linked list, dealing with bit fields, ARM peripherals, etc...; all require disabling the Rust borrow checker rules, you don't benefit at all from them in those cases IMHO.

          It is horses for courses, and the Rust project admits they chose a very specific horse.

          C is what it is, and people who did assembly on a PDP7 probably know where a lot of that is from.

          I personally prefer zig to c... but I will use c when it makes the task easier.

codedokode 11 hours ago

Writing code in C is very unpleasant, verbose and repetative. For example, if I want to have a structure in C and have a way to print its contents, or free its memory and memory of nested structures, or clone it recursively, it is very difficult to make automatically. I found only two options: either write complicated macros to define the structure and functions (feels like writing a C++ compiler from scratch), or define structure in Python and generate the C code from it.

I looked at C++, but it seems that despite being more feature-rich, it also cannot auto-generate functions/methods for working with structures?

Also returning errors with dynamically allocated strings (and freeing them) makes functions bloated.

Also Gnome infrastructure (GObject, GTK and friends) requires writing so much code that I feel sorry for people writing Gnome.

Also, how do you install dependencies in C? How do you lock a specific version (or range of versions) of a dependency with specific build options, for example?

  • codr7 8 hours ago

    Simplify.

    If you try to write the same complicated mess in C as you would in any other language it's going to hurt.

    Not having a package manager can be a blessing, depends on your perspective.

keepamovin 21 hours ago

The author's github profile: https://github.com/thodg

The way he writes about his work in this article, I think he's a true master. Very impressive to see people with such passion and skill.

ustad 12 hours ago

Tools should enable creativity and problem-solving, not become problems themselves. The best languages fade into the background, becoming almost invisible as you express your solution. When the language constantly demands center stage, something has gone fundamentally wrong with its design philosophy.

elif a day ago

So this is a journey where starting in ruby, going through an SICP phase, and then eventually compromising that it isn't viable. it kinda seems like C is just the personal compromise of trying to maintain nerdiness rather than any specific performance needs.

I think it's a pretty normal pattern I've seen (and been though) of learning-oriented development rather than thoughtful engineering.

But personally, AI coding has pushed me full circle back to ruby. Who wants to mentally interpret generated C code which could have optimisations and could also have fancy looking bugs. Why would anyone want to try disambiguating those when they could just read ruby like English?

  • dkersten a day ago

    > But personally, AI coding has pushed me full circle back to ruby.

    This happened to me too. I’m using Python in a project right now purely because it’s easier for the AI to generate and easier for me to verify. AI coding saves me a lot of time, but the code is such low quality there’s no way I’d ever trust it to generate C.

    • somewhereoutth a day ago

      > AI coding saves me a lot of time, but the code is such low quality

      Given that low quality code is perhaps the biggest time-sink relating to our work, I'm struggling to reconcile these statements?

      • dkersten a day ago

        It depends on what you need the code for. If it’s something mission critical, then using AI is likely going to take more time than it saves, but for a MVP or something where quality is less important than time to market, it’s a great time saver.

        Also there’s often a spectrum of importance even within a project, eg maybe some internal tools aren’t so important vs a user facing thing. Complexity also varies: AI is pretty good at simple CRUD endpoints, and it’s a lot faster than me at writing HTML/CSS UI’s (ie the layout and styling, without the logic).

        If you can isolate the AI code to code that doesn’t need to be high quality, and write the code that doesn’t yourself, it can be a big win. Or if you use AI for an MVP that will be incrementally replaced by higher quality code if the MVP succeeds, can be quite valuable since it allows you to test ideas quicker.

        I personally find it to be a big win, even though I also spend a lot of time fighting the AI. But I wouldn’t want to build on top of AI code without cleaning it up myself.

        There are also some tasks I’ve learned to just do myself: eg I do not let the AI decide my data model/database schema. Data is too important to leave it up to an AI to decide. Also outside of simple CRUD operations, it generates quite inefficient database querying so if it’s on a critical path, perhaps write the queries yourself.

  • codr7 7 hours ago

    Because Ruby can't handle most of the problems C is used for?

    Because they're implementing Ruby, for example?

rainmaking 19 hours ago

I like Nim- compiles to C so you get similarly close to the instructions and you can use a lot of high level features if you want to, but you can also stay close to the metal.

Yie1cho 13 hours ago

"and all was bounds-checked at memory cost but the results were awesome. Defensive programming all the way : all bugs are reduced to zero right from the start."

a bit LOL, isn't it?

also the part about terraform, ansible and the other stuff.

cryptonector 4 hours ago

> It was supposed to be a short mission I thought I could learn Common Lisp in ten days and hack a quick server management protocol. I ended up writing throw-away Common Lisp code that generated C for a fully-fledged ASN.1 parser and query system for a custom Common Lisp to C SNMP server.

I believe it. And I'd love to see it and hack on it, if it were open source.

This whole kc3 thing looks pretty interesting to me. I agree with the premise. It's really just another super-C that's not C++, but that's a pretty good idea for a lot of things because the C ABI is just so omnipresent.

ternaryoperator 12 hours ago

In the abstract, the simplicity of C has a definite appeal. However, pragmatically, the sense that I am mowing the lawn with a pair of scissors gets tiring quickly.

  • BirAdam 11 hours ago

    Linux/UNIX distributions are essentially C development environments, and their package managers are basically C language package managers… so, you needn’t do everything yourself, just grab the source packages.

neuroelectron 10 hours ago

What's with the toggle grid at the bottom of the article? Is it just a fidget toy?

FrustratedMonky 21 hours ago

Maybe the moral here is learning Lisp made him a better C programmer.

Could he have jumped right into C and had amazing results, if not for the Journey learning Lisp and changing how he thought of programming.

Maybe learning Lisp is how to learn to program. Then other languages become better by virtue of how someone structures the logic.

  • codr7 7 hours ago

    I would definitely recommend any programmer to learn both Lisp and C at some point.

csimai 20 hours ago

I've read through your website and thinking processes.

Your work is genius! I hope KC3 can be adopted widely, there is great potential.

WhereIsTheTruth 14 hours ago

I'm on the same boat, i now use exclusively C, and D (with the -betterC flag) for my own projects

I refuse to touch anything else, but i keep an eye on the new languages that are being worked on, Zig for example

moron4hire 7 hours ago

About a year ago, I had gotten fed up with what felt like overlyb strict context requirements basically giving me to abandon years of work and thought I'd try my hand at C++ again.

I wanted to do this on Linux, because I my main laptop is a Linux machine after my children confiscated my Windows laptop to play Minecraft with the only decent GPU in the house.

And I just couldn't get past the tooling. I could not get through to anything that felt like a build setup that I'd be able to replicate in my own.

On Windows, using Visual Studio, it's not that bad. It's a little annoying compared to a .NET project, and there are a lot more settings to worry about, but at the end of the day VS makes the two but very different from each other.

I actually didn't understand that until I tried to write C++ on Linux. I thought C++ on Windows was worlds different than C#. But now I've seen the light.

I honestly don't know how people do development with on Linux. Make, Cmake, all of that stuff, is so bad.

IDK, maybe someone will come along and tell me, "oh, no, do this and you'll have no problems". I hope so. But without that, what a disgusting waste of time C and C++ is on Linux.

OutOfHere a day ago

The point is that much of the defensive programming you would have to do in C is unnecessary and automatic in Rust.

  • guappa a day ago

    There's much more to defensive programming than avoiding double frees and overflows.

    • IshKebab 21 hours ago

      Yeah and Rust enables much more defensive programming than just avoiding double frees and overflows.

hehbot a day ago

[flagged]

  • anymouse123456 a day ago

    Rust is not free of trade offs and you're not helping the cause the way you think you are.

    Just a few off the top:

    - Rust is a much more complex language than C

    - Rust has a much, much slower compiler than pretty much any language out there

    - Rust takes most people far longer to "feel" productive

    - Rust applications are sometimes (often?) slower than comparable C applications

    - Rust applications are sometimes (often?) larger than comparable C applications

    You may not value these things, or you may value other things more.

    That's completely fine, but please don't pretend as if Rust makes zero trade offs in exchange for the safety that people seem to value so much.

    • criddell 21 hours ago

      > helping the cause

      Rust evangelism is probably the worst part of Rust. Shallow comments stating Rust’s superiority read to me like somebody who wants to tell me about Jesus.

      • tcfhgj 21 hours ago

        it's not unique for Rust, C/C++ devs probably aren't just used to it, since there hasn't been anything major new for decades.

        If you already dislike this, I ask you to read C-evangelism with respect to the recent Linux drama about Rust in Linux.

        • hu3 12 hours ago

          every technology has proponents

          but Rust evangelism is on another level

      • ubercore 21 hours ago

        Jesus wasn't written in Rust? Sounds like a recipe for UB if you ask me.

        • codr7 19 hours ago

          That's very funny, Jesus was pretty much undefined behavior personified from the perspective of the state/church.

          • kstrauser 13 hours ago

            I mean, there was an enormous privilege escalation built in.

      • codr7 7 hours ago

        [flagged]

    • checker659 21 hours ago

      Not to mention, modern CPUs have essentially been designed to make C code run as fast as possible.

      • kelnos 14 hours ago

        Definitely not true. One look at what a modern C compiler does to optimize the code you give it will disabuse you of that notion.

        There's nothing special or magic about C code, and, if anything, C has moved further and further away from its "portable assembler" moniker over time. And compilers can emit very similar machine instructions for the same type of algorithm regardless of whether you're writing C, Rust, Go, Zig, etc.

        Consider, for example, that clang/LLVM doesn't even really compile C. The C is first translated into LLVM's IR, which is then used to emit machine instructions.

        • jcranmer 13 hours ago

          It sort of is and isn't true. CPUs are designed to make certain programming models work very well, and they've done so at the costs of making other kinds of programming paradigms work well (as compared to, say, a GPU, which wants a programming model for which C and C-like languages are clearly ill-fitting). So it's not a wrong statement if you think of it as "designed for C-like languages."

          But if you're using it in the sense of "C is a privileged language in terms of its connection to hardware architecture, " well, C isn't, and that statement is patently false. There's not a major difference between C, C++, Rust, Zig--even going as far afield as bytecode languages like Java and C#, or fully interpreted stuff like Python or Perl, especially as far as computer architects are concerned.

          (And in the sense of "this is the language that architects care most about for tuning performance," I think that's actually C++, simply because that tends to be the language for the proprietary HPC software that pays the big bucks for compiler support.)

      • codr7 19 hours ago

        I haven't designed any CPUs myself, someone with more experience could give you more details.

        But I don't think this carries much weight anymore, might have been true way back in the days.

        C gives you more control, which means it's possible to go faster if you know exactly what you're doing.

      • astrange 8 hours ago

        I don't think that's true. They've co-evolved, but C simply does less.

        I've never seen a good way to make a CPU that's good for "not C" languages. Those are usually by people who are aggressively uninterested in being fast and so insist on semantics that simply wouldn't get faster if done in hardware. Like the way most Haskell programs execute is just bad and based on bad ideas.

        But in both cases, modern CPUs are mostly network- then I/O- then memory-bound. Most C programs aren't written to respect that very well.

    • imtringued 20 hours ago

      That's fair, but to me what drags C and C++ really down for me is the difficulty in building them. As I get older I just want to write the code and not mess with makefiles or CMake. I don't want starting a new project to be a "commitment" that requires me to sit down for two hours.

      For me Rust isn't really competing against unchecked C. It's competing against Java and boy does the JVM suck outside of server deployments. C gets disqualified from the beginning, so what you're complaining about falls on deaf ears.

      I'm personally suffering the consequences of "fast" C code every day. There are days where 30 minutes of my time are being wasted on waiting for antivirus software. Thinks that ought to take 2 seconds take 2 minutes. What's crazy is that in a world filled with C programs, you can't say with a good conscience that antivirus software is unnecessary.

      • ryandrake 17 hours ago

        > That's fair, but to me what drags C and C++ really down for me is the difficulty in building them. As I get older I just want to write the code and not mess with makefiles or CMake. I don't want starting a new project to be a "commitment" that requires me to sit down for two hours.

        Also, integrating 3rd party code has always been one of the worst parts of writing a C or C++ program. This 3p library uses Autoconf/Automake, that one uses CMake, the other one just ships with a Visual Studio .sln file... I want to integrate them all into my own code base with one build system. That is going to be a few hours or days of sitting there and figuring out which .c and .h files need to be considered, where they are, what build flags and -Ddefines are needed, how the build configuration translates into the right build flags and so on.

        On more modern languages, that whole drama is done with pip install or cargo install.

      • otterley 3 hours ago

        > boy does the JVM suck outside of server deployments

        Does it? Why? Is it significantly worse than any other language that needs a runtime like Python or Node?

        `java -jar foo.jar MainClass` doesn't seem all that bad. Plus you can wrap it in a trivial shell script if you want.

      • arp242 5 hours ago

        Starting doesn't need to be more difficult than:

          .PHONY: all
        
          all:
               cc -o progname -std=c99 -pedantic -Wall -Wextra -Wpedantic -O0 *.c
        
        Or something along those lines. Move some stuff to variables (CC, CFLAGS, etc.) for release. Can use object files for larger programs (but often isn't needed, certainly not when starting out).

        I do agree that the general experience of Rust is a lot better. But I also think a lot of C projects have overcomplicated build systems that aren't really needed.

    • Ygg2 21 hours ago

      > Rust is a much more complex language than C

      Feature wise, yes. C forces you to keep a lot of irreducible complexity in your head.

      > Rust has a much, much slower compiler than pretty much any language out there

      True. But it doesn't matter much in my opinion. A decent PC should be able to grind any Rust project in few seconds.

      > Rust applications are sometimes

      Sometimes is a weasel word. C is sometimes slower than Java.

      > Rust takes most people far longer to "feel" productive

      C takes me more time to feel productive. I have to write code, then unit test, then property tests, then run valgrind, check ubsan is on. Make more tests. Do property testing, then fuzz testing.

      Or I can write same stuff in Rust and run tests. Run miri and bigger test suite if I'm using unsafe. Maybe fuzz test.

      • kelnos 14 hours ago

        > A decent PC should be able to grind any Rust project in few seconds.

        That is demonstrably false, unless your definition of "decent PC" is something that costs $4000.

        I love Rust, but saying misleading (at best) things about build times is not a way to evangelize.

        • Ygg2 6 hours ago

          > That is demonstrably false, unless your definition of "decent PC" is something that costs $4000.

          How is it demonstrably false? I'm on 5900x and Rust compilation speed was never an issue for me.

          More like $1500. $500 for 9950x. $200 for Mobo, $200 for memory and $100 for 1Tb ssd and power supply for $100. Coolers and case by desire. GPU optional.

          Only way to get to $4000 in a PC is you are buying fancy components or you bought latest xx90 card.

      • TingPing 21 hours ago

        Real projects get into the millions of lines of code, Rust will not scale to compile that quickly.

        • IshKebab 21 hours ago

          Not quickly, no. But neither does C++ (how long does it take to compile Clang?) and people manage fine.

          Faster would obviously be better, but it's not big enough of a deal to cancel out all the advantages compared to C.

          • accelbred 11 hours ago

            I once moved a C++ project to C, and compile times went from 15 minutes to 5 seconds. It was a huge productivity boost. LLVM being slow to compile is also one of the reasons the Zig folk are looking to make it an optional dependency.

          • imtringued 20 hours ago

            I remember a project that used boost for very few things, but it included a single boost header in almost every file. That one boost header absolutely inflated the build times to insane levels.

      • uecker 13 hours ago

        I don't feel like I need to keep a lot of complexity in my head for C. But one needs to have a concept of how to organize things. I guess Rust forces this onto you.

      • __d 21 hours ago

        > C takes me more time to feel productive. I have to write code, then unit test, then property tests, then run valgrind, check ubsan is on. Make more tests. Do property testing, then fuzz testing.

        So … make && make check ?

      • thih9 21 hours ago

        Good for you. Like the grandparent commenter said, for others these tradeoffs might be important. E.g.:

        > I am disappointed with how poorly Rust's build scales, even with the incremental test-utf-8 benchmark which shouldn't be affected that much by adding unrelated files. (...)

        > I decided to not port the rest of quick-lint-js to Rust. But... if build times improve significantly, I will change my mind!

        https://quick-lint-js.com/blog/cpp-vs-rust-build-times/

        • Ygg2 20 hours ago

          > Good for you. > https://quick-lint-js.com/blog/cpp-vs-rust-build-times/

          Look you're picking a memory unsafe language versus a safe one. Whatever meager gains you save on compilation times (and the link shows the difference is meager if you aren't on a MacOS, which I'm not) will be obliterated by losses in figuring out which UB nasal demon was accidentally released.

          This is like that argument that dynamic types save time, because you can catch error in tests. But then have to write more tests to compensate, so you lose time overall.

      • astrange 8 hours ago

        > C takes me more time to feel productive. I have to write code, then unit test, then property tests, then run valgrind, check ubsan is on. Make more tests. Do property testing, then fuzz testing.

        Have you tried looking around and noticing nobody else does that and it's, like, fine?

      • anymouse123456 14 hours ago

        This is a fair response! Thank you. We can disagree on these things and I'd still gladly buy you a beer.

    • dralley 14 hours ago

      Many of these are false?

      * Rust is vastly easier to get started with as a new programmer than C or C++. The quality and availability of documentation, tutorials, tooling, ease of installation, ease of dependency management, ease of writing tests, etc. Learning C basically requires learning make / cmake / meson on top of the language, and maybe Valgrind and the various sanitizers too. C's "simplicity" is not always helpful to someone getting started.

      * The Rust compiler isn't particularly slow. LLVM is slow. Monomorphization hurts the language, but any other language that made the same tradeoff would see the same problems. The compiler has also gotten much much faster in the last few years and switching linkers or compiler backends makes a huge difference.

      * Orgs that have studied tracked this don't find Rust to be less productive. Within a couple of months programmers tend to be just as if not more productive than they were previously with other languages. The ramp-up is probably slower than, say, Go, but it's not Scala / Haskell. And again, the tooling & built in test framework really helps with productivity.

      * Rust applications are very rarely slower than comparable C applications

      * Rust applications do tend to be larger than comparable C applications, but largely because of static vs. dynamic linking and larger debuginfo.

      • anymouse123456 14 hours ago

        Sorry bud.

        Neither of our opinions make someone else's opinion false.

        - Rust may have felt easier for you or some, but certainly not everyone or even most. It might be worth it, but it's not an easy on ramp for many.

        - Excuses for slow compile times don't make compile times faster.

        - That's why I said "feel." There are warm fuzzy and cold prickly human things in here. Studies that pretend at measuring something we all know cannot be measured are summarily dismissed.

        - More excuses do not make a statement false. Rust compile times are some of the slowest I have seen in >25 years of development.

        Again, the trade-offs work for many people and orgs. That's great!

        That doesn't make them disappear or become, "false."

        It's precisely this tone and attitude (that is so prevalent in the community) that keeps so many of us away.

  • mrob 20 hours ago

    The best feature of C is the inconvenience of managing dependencies. This encourages a healthy mistrust of third-party code. Rust is unfortunately bundled with an excellent package manager, so it's already well on its way to NPM-style dependency hell.

    • kelnos 14 hours ago

      Can't help but agree, as much as I prefer Rust over C.

      On the other hand, C definitely goes too far in to the opposite extreme. I am very tired of reinventing wheels in C because integrating third-party dependencies is even more annoying than writing and maintaining my own versions of common routines.

    • codr7 19 hours ago

      It's also very mature, not so much of a moving target.

      Both aspects are something I think many developers grow to appreciate eventually.

  • fxtentacle 21 hours ago

    completely not!

    (And yes, I was considering if I should shout in capslock ;) )

    I have seen so many fresh starts in Rust that went great during week 1 and 2 and then they collided with the lifetime annotations and then things very quickly got very messy. Let's store a texture pointer created from an OpenGL context based on in-memory data into a HashMap...

    impl<'tex,'gl,'data,'key> GlyphCache<'a> {

    Yay? And then your hashmap .or_insert_with fails due to lifetime checks so you need a match on the hashmap entry and now you're doing the key search twice and performance is significantly worse than in C.

    Or you need to add a library. In C that's #include and a -l linker flag. In Rust, you now need to work through this:

    https://doc.rust-lang.org/cargo/reference/manifest.html

    to get a valid Cargo.toml. And make sure you don't name it cargo.toml, or stuff will randomly break.

    • kelnos 14 hours ago

      > Or you need to add a library. In C that's #include and a -l linker flag. In Rust, you now need to work through [link to cargo docs]

      This is just bizarre to me, the claim that dependency management is easier in C projects than in Rust. It is incredibly rare that adding a dependency to a C project is just an #include and -l flag away. What decent-sized project doesn't use autotools or cmake or meson or whatever? Adding a dependency to any of those build systems is more work than adding a single, short line to Cargo.toml.

      And even if you are just using a hand-crafted makefile (no thank you, for any kind of non-trivial, cross-platform project), how do you know that dependency is present on the system? You're basically just ignoring that problem and forcing your users to deal with it.

    • uasi 20 hours ago

      Adding `foo = "*"` to Cargo.toml is as easy as adding `-l foo` to Makefile.

  • baq a day ago

    Rust has three major issues:

    - compile times

    - compile times

    - compile times

    Not a problem for small utilities, but once you start pulling dependencies... pain is felt.

    • kelnos 14 hours ago

      Long compile times with Rust don't really bother me that much. If it's someone else's program that I just want to build and run for myself, the one-time hit of building it isn't a big deal. I can be patient.

      If it's something I'm actively developing, the compile is incremental, so it doesn't take that long.

      What does often take longer than I'd like is linking. I need to look into those tricks where you build all the infrequently-changing bits (like third-party dependent crates) into a shared library, and then linking is very quick. For debug builds, this could speed up my development cycle quite a bit.

    • codr7 19 hours ago

      Compared to C I'd say the biggest issue is complexity, of which compile time is a consequence.

      • baq 19 hours ago

        The C standard makes provisions for compiler implementers which absolve them from responsibility of ignoring the complexity of the C language. Since most people never actually learn all the undefined behavior specified in the standard and compilers allow it, it might seem the language is simpler, but it's actually only compilers which are simpler.

        You can argue that Rust generics are a trivial example of increased complexity vs the C language and I'd kinda agree: except the language would be cumbersome to use without them but with all the undefined C behavior defined. Complexity can't disappear, it can be moved around.

        • codr7 18 hours ago

          True, if C wanted to be Rust it would be just as complicated.

          But who cares?

          The fact that C chooses not to nail everything down makes it a simpler and more flexible language, which is why it's sometimes preferred.

          • Dylan16807 14 hours ago

            Undefined behavior does not make things simpler.

            • codr7 12 hours ago

              It does too make the language simpler, and there's no way to rustle your way around that fact.

              • Dylan16807 11 hours ago

                It makes the document describing C simpler.

                It makes the C semantics you are coding against more complex. Lots of unlisted or handwaved things in the spec become problems you need to keep in mind far more often than you would with better definitions.

    • anta40 21 hours ago

      Long compile time isn't a new issue for language with advanced features. Before Rust, it was Haskell. And before Haskell, it was C++.

      And implementation wise, probably there's something to do with LLVM.

      • pjmlp 14 hours ago

        It is when the root cause is tooling, not language features.

        You don't need to wait for long compile times in Haskell if you don't want to, there are interpreters and REPLs available as well.

        You don't need to wait for long compile times in C++ if you don't want to, most folks use binary libraries, not every project is compiled from scratch, there are incremental compilers and linkers, REPLs like ROOT, managed versions with JIT like C++/CLI, and if using modern tooling like Visual C++ or Live++, hot code reloading.

      • gpderetta 20 hours ago

        Compile time is also my top three major issues with C++, in a list that also includes memory safety.

  • dkersten a day ago

    Except complexity of language

    • DeepSeaTortoise 21 hours ago

      IMO these are the major downsides of Rust in descending order of importance:

      - Project leadership being at the whims of the moderators

      - Language complexity

      - Openly embracing 3rd party libraries and ecosystems for pretty much anything

      - Having to rely on esoteric design choices to wrestle the compiler into using specific optimizations

      - The community embracing absurd design complexity like implementing features via extension traits in code sections separated from both where the feature is going to be used and where either the structs and traits are implemented

      - A community of zealots

      I think the upsides easily outcompete the downsides, but I'd really wish it'd resolve some of these issues...

    • LeonidasXIV a day ago

      At least apparent complexity. See "Expert C Programming: Deep C Secrets" which creeps up on you shockingly fast because C pretends to be simple by leaving things to be undefined but in the real life things need some kind of behavior.

      • uecker 13 hours ago

        This book seems horrible outdated. A lot has changed since then.

    • desdenova a day ago

      You can ignore most of the complexity that's not inherent to the program you're trying to write.

      The difference is C also lets you ignore the inherent complexity, and that's where bugs and vulnerabilities come from.

      • codr7 7 hours ago

        In Rust/C++ you can't, it's forced upon you.

        In C you can ignore whatever you feel like, and that bothers some people so much that they have to stop everyone else from doing it.

    • juliangmp a day ago

      I'll take good complexity over bad simplicity any day.

    • baq a day ago

      Rust makes explicit what the C standard says you can't ignore but it's up to you and not the compiler. Rust is a simpler and easier language than C in this sense.

  • tmtvl 19 hours ago

    I like the Rust ADTs and the borrow checker, but I can't stand the syntax. I just wish it had Lisp syntax, but making it myself is far beyond my abilities.

  • hoppp a day ago

    That really depends what you want to do. All that security in Rust is only needed if there is a danger of hacks compromising the system.

    The moment you start building something that's not exposed to the internet and hacking it has no implications, C beats it due to simplicity and speed of development .

    • pmontra 21 hours ago

      C might beat Rust at simplicity and speed of development (don't know, I never developed in Rust) but I remember why I stopped developing in C about 30 years ago: the hundreds of inevitably bug ridden lines of C to build a CGI back then (malloc, free, strcpy, etc) vs little more than string slicing and "string" . "concatenation" in Perl and forget about everything else. That could have been Python (which I didn't know about,) or the languages there were born in those years: Ruby and PHP. Even Java was simpler to write. Runtime speed was seldom a problem even in the 90s. C programs are fast to run but they are not fast to develop.

      • cozzyd an hour ago

        String handling is certainly one of C's main weaknesses

    • mrweasel a day ago

      It also depends on what you want to get away from.

      I don't disagree that Rust might technically be a better option for a new project, but it's still a fairly fast moving language with an ecosystem that hasn't completely settled down. Many are increasingly turned off by the fast changing developer environments and ecosystems, and C provides you with a language and libraries that has already been around for decades and aren't likely to change much.

      There are also so many programming concepts and ideas in Rust, which are all fine and useful in their own right, but they are a distraction if you don't need them. Some might say that you could just not use them, but they sneak up on you in third party libraries, code snippets, examples and suggestions from others.

      Personally I find C a more cosy language, which is great for just enjoying programming for a bit.

    • kelnos 14 hours ago

      > All that security in Rust is only needed if there is a danger of hacks compromising the system.

      It's not just about security, it's about reliability too. If my program crashes because of a use-after-free or null pointer dereference, I'm going to be pissed off even if there aren't security implications.

      I prefer Rust to C for all sorts of projects, even those that will never sit in front of a network.

    • dgacmu 21 hours ago

      Correctness is not just about security. And the threat environment to which a program may eventually be exposed is not always obvious up front.

      Also, no: that's only true for some kinds of programs. Rust, c++, and go all have a much easier ecosystem for things like data structures and more complex libraries that make writing many programs much easier than in C.

      The only place I find C still useful over one of the other three is embedded, mostly because of the ecosystem, and rust is catching up there also.

      (This is somewhat ironic, because I teach a class in C. It remains a useful language when you want someone to quickly see the relationship between the line of code they wrote and the resulting assembly, but it's also fraught - undefined behavior lurks in many places and adds a lot of pain. I will one day switch the class to rust, but I inherited the C version and it takes a while.)

      • johnisgood 21 hours ago

        > much easier ecosystem for things like data structures and more complex libraries that make writing many programs much easier than in C.

        So many people have implemented those data structures though, and they are available freely and openly, you can choose to your liking, i.e. ohash, or uthash, or khash, etc. and that is only for a hash table.

        Those complex libraries are out there, too, for C, obviously.

        The reason for why it is not in the standard library is obvious enough: there are many ways to implement those data structures, and there is no one size that fits all.

        • dgacmu 19 hours ago

          There are! But composability is easier in the languages that have generics/templates/etc. There's less passing around of function pointers and writing of custom comparator functions, using something like binary search or sort as an example, and the fact that those comparators can be inlined can often make the rust or C++ version faster than the "as simple to write" C version.

          Obviously, all of these languages are capable of doing anything the others can. Turing complete is turing complete. But compare the experience of writing a multithreaded program that has, as part of it, an embedded HTTP server that provides statistics as it runs. It's painful in C, fairly annoying in C++ unless you match well to some existing framework, pretty straightforward in Rust, and kinda trivial in Go.

          • johnisgood 19 hours ago

            When it comes to multithreaded programs, I much prefer Go over C, too. :)

        • tcfhgj 21 hours ago

          I followed the discussion about Rust in Linux.

          One comment talked about not using a (faster) B-Tree instead of a AVL-tree in C, because of the complexity (thus maintenance burden and risk of mistakes) it would add to the code.

          They were happy to use a B-Tree in Rust though

    • umanwizard 21 hours ago

      > All that security in Rust is only needed if there is a danger of hacks compromising the system.

      Rust's safety features help prevent a large class of bugs. Security issues are only one kind of bug.

      > C beats it due to simplicity and speed of development

      C being faster to develop than Rust is a ludicrous claim.

      • hoppp 12 hours ago

        I don't think its ludicrous.

        Rust is a complex language that is safe.

        C is a simple language that is unsafe.

        There are always compromises and it always depends on the project. Of course importing a dependency is faster in Rust.

        But the best language ever imho is Golang. Its simple and safe with the compromise being the GC.

  • ryukoposting 21 hours ago

    Not really. Rustup only ships a limited number of toolchains, with some misses that (for me) are real head-scratchers. i686-unknown-none, for example. Can't get it from rustup. I'm sure there's a way to roll your own toolchain, but Rust's docs might as well tell you to piss up a rope for how much they talk about that.

    Why is this important? C is the lingua franca of digital infrastructure. Whether that's due to merit or inertia is left as an exercise for the reader. I sure hope your new project isn't meant to supplant that legacy infrastructure, 'cause if it needs to run on legacy hardware, Rust won't work.

    This is an incredibly annoying constraint when you're starting a new project, and Rust won't let you because you can't target the platform you need to target. For example, I spent hours building a Rust async runtime for Zephyr, only to discover it can't run on half the platforms Zephyr supports because Rust doesn't ship support for those platforms.

    • MaulingMonkey 13 hours ago

      > toolchains

      Are what cargo, rustc, etc. are expected to run on. You probably meant target.

      > i686-unknown-none

      Is admittedly a missing target. `x86_64-unknown-none` specifies stuff like `extern "C"`'s ABI (per https://doc.rust-lang.org/rustc/platform-support/x86_64-unkn... ) which is a lot less universal/appropriate for i686, where AFAIK everyone chooses their own different incompatible ABIs - which might be the reason it's not provided? Usually you want to pick an i686-unknown-* target that aligns more closely with your own needs (e.g. your desired object/library/binary file format, abi, bootloader, ...?)

          C:\local>rustup target list | findstr i686
          i686-linux-android
          i686-pc-windows-gnu
          i686-pc-windows-gnullvm
          i686-pc-windows-msvc (installed)
          i686-unknown-freebsd
          i686-unknown-linux-gnu
          i686-unknown-linux-musl
          i686-unknown-uefi
      
      If, truly, none of them are appropriate for your needs, that's when it's time to use a custom target (per https://doc.rust-lang.org/rustc/targets/custom.html ) and `build-std` (per https://doc.rust-lang.org/cargo/reference/unstable.html#buil... .) Using a toolchain file to pin your nightly rustc version might be appropriate (per https://rust-lang.github.io/rustup/overrides.html#the-toolch... .)

      The last time I played with custom targets was on https://github.com/MaulingMonkey/rust-opendingux-test/tree/m... , using the old `xargo` instead of `build-std`. Notes.md details modifications made to make things work.

    • moron4hire 7 hours ago

      > C is the lingua franca of digital infrastructure

      Is it, though? It feels more like how the French saw the French language as "the" language of the world, by basically discounting as unimportant everywhere that didn't use French.

      Ok, no, yeah, I see it now. The Lingua Franca is right

  • codr7 19 hours ago

    Not even close to true, may I ask how much experience you have with C (not C++)?

  • rubymamis 21 hours ago

    I would use Mojo - you get the type and memory safety of Rust, the simplicity of Python and the performance of C/C++.

    • pansa2 20 hours ago

      > simplicity of Python

      Python isn’t simple, it’s a very complex language. And Mojo aims to be a superset of Python - if it’s simple, that’s only because it’s incomplete.

henning 14 hours ago

> Defensive programming all the way : all bugs are reduced to zero right from the start

Has it been fuzzed? Have you had someone who is very good at finding bugs in C code look at it carefully? It is understandable if the answer to one or both is "no". But we should be careful about the claims we make about code.

  • Yie1cho 13 hours ago

    he may be good at C but not that good. no one's that good. and this stupid overconfidence leads to sec holes.

ein0p 14 hours ago

At this point one should choose a C-like subset of Rust, if they have this particular urge. A lot fewer rakes under the leaves.